Sciweavers

796 search results - page 135 / 160
» The canonical function game
Sort
View
CHI
2004
ACM
14 years 8 months ago
Preschool children's use of mouse buttons
We have observed numerous times how young children find it difficult to use software that provides different functionality with each mouse button. To better learn how young childr...
Juan Pablo Hourcade, Benjamin B. Bederson, Allison...
IPPS
2009
IEEE
14 years 2 months ago
Multi-users scheduling in parallel systems
We are interested in this paper to study scheduling problems in systems where many users compete to perform their respective jobs on shared parallel resources. Each user has speci...
Erik Saule, Denis Trystram
FDG
2009
ACM
14 years 2 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
SASP
2008
IEEE
153views Hardware» more  SASP 2008»
14 years 2 months ago
TRaX: A Multi-Threaded Architecture for Real-Time Ray Tracing
Ray tracing is a technique used for generating highly realistic computer graphics images. In this paper, we explore the design of a simple but extremely parallel, multi-threaded, ...
Josef B. Spjut, Solomon Boulos, Daniel Kopta, Erik...
APSEC
2006
IEEE
14 years 1 months ago
Secrobat: Secure and Robust Component-based Architectures
Software systems, component-based systems (CBS) in particular, have a lot of vulnerabilities that may be exploited by intruders. Companies spend much time and money to “patch”...
Artem Vorobiev, Jun Han