Sciweavers

796 search results - page 148 / 160
» The canonical function game
Sort
View
GECCO
2008
Springer
179views Optimization» more  GECCO 2008»
13 years 8 months ago
Developing neural structure of two agents that play checkers using cartesian genetic programming
A developmental model of neural network is presented and evaluated in the game of Checkers. The network is developed using cartesian genetic programs (CGP) as genotypes. Two agent...
Gul Muhammad Khan, Julian Francis Miller, David M....
ICMCS
2010
IEEE
186views Multimedia» more  ICMCS 2010»
13 years 8 months ago
Worthy visual content on mobile through interactive video streaming
This paper builds on an interactive streaming architecture that supports both user feedback interpretation, and temporal juxtaposition of multiple video bitstreams in a single str...
Ivan Alen Fernandez, Christophe De Vleeschouwer, F...
ICASSP
2010
IEEE
13 years 7 months ago
An auction-based framework for multimedia streaming over cognitive radio networks
Recently, many works have been proposed in the area of cognitive radio to efficiently utilize the spectrum for data communication. However, little effort has been made in content...
Yan Chen, Yongle Wu, Beibei Wang, K. J. Ray Liu
CORR
2006
Springer
116views Education» more  CORR 2006»
13 years 7 months ago
Energy Efficiency and Delay Quality-of-Service in Wireless Networks
The energy-delay tradeoffs in wireless networks are studied using a game-theoretic framework. A multi-class multipleaccess network is considered in which users choose their transmi...
Farhad Meshkati, H. Vincent Poor, Stuart C. Schwar...
CVGIP
2006
116views more  CVGIP 2006»
13 years 7 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner