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IJSYSC
2008
65views more  IJSYSC 2008»
13 years 7 months ago
Learning the demand function in a repeated Cournot oligopoly game
Gian Italo Bischi, Lucia Sbragia, Ferenc Szidarovs...
ICGA
2008
113views Optimization» more  ICGA 2008»
13 years 7 months ago
Move Generation with Perfect Hash Functions
We present two new perfect hashing schemes that can be used for efficient bitboard move generation for sliding pieces in chess-like board games without the need to use rotated bit...
Trevor I. Fenner, Mark Levene
CORR
2010
Springer
105views Education» more  CORR 2010»
13 years 7 months ago
The Networked Common Goods Game
Abstract. We introduce a new class of games called the networked common goods game (NCGG), which generalizes the well-known common goods game [12]. We focus on a fairly general sub...
Jinsong Tan
ACCV
2010
Springer
13 years 9 months ago
Abstraction and Generalization of 3D structure for recognition in large intra-class variation
Humans have abstract models for object classes which helps recognize previously unseen instances, despite large intra-class variations. Also objects are grouped into classes based...
Gowri Somanath, Chandra Kambhamettu