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ESA
2006
Springer
98views Algorithms» more  ESA 2006»
13 years 11 months ago
Taxes for Linear Atomic Congestion Games
We study congestion games where players aim to access a set of resources. Each player has a set of possible strategies and each resource has a function associating the latency it i...
Ioannis Caragiannis, Christos Kaklamanis, Panagiot...
ECCV
2004
Springer
14 years 1 months ago
A Fourier Theory for Cast Shadows
—Cast shadows can be significant in many computer vision applications, such as lighting-insensitive recognition and surface reconstruction. Nevertheless, most algorithms neglect ...
Ravi Ramamoorthi, Melissa L. Koudelka, Peter N. Be...
MMAS
2010
Springer
13 years 2 months ago
Simplified Modelling of a Thermal Bath, with Application to a Fluid Vortex System
Based on the thermodynamic concept of a reservoir, we investigate a computational model for interaction with unresolved degrees of freedom (a thermal bath). We assume that a finite...
Svetlana Dubinkina, Jason Frank, Ben Leimkuhler
STOC
2005
ACM
122views Algorithms» more  STOC 2005»
14 years 8 months ago
The price of anarchy of finite congestion games
We consider the price of anarchy of pure Nash equilibria in congestion games with linear latency functions. For asymmetric games, the price of anarchy of maximum social cost is ( ...
George Christodoulou, Elias Koutsoupias
NOSSDAV
2005
Springer
14 years 1 months ago
Supporting P2P gaming when players have heterogeneous resources
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Aaron St. John, Brian Neil Levine