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FLAIRS
2010
13 years 10 months ago
A Game Playing System for Use in Computer Science Education
The MAPLE Game Playing System is a web application and website that allows students to design and program game playing agents using the Python programming language. The system pro...
James MacGlashan, Don Miner, Marie desJardins
JSW
2007
165views more  JSW 2007»
13 years 7 months ago
In and out of Reality: Janus-Faced Location Awareness in Ubiquitous Games
— Many future ubiquitous devices will be able to determine their precise physical position using different types of localization techniques (e.g. GPS antennas for outdoor-, RFID ...
Alexander Höhfeld
SAGT
2010
Springer
202views Game Theory» more  SAGT 2010»
13 years 6 months ago
Computing Stable Outcomes in Hedonic Games
We study the computational complexity of finding stable outcomes in symmetric additively-separable hedonic games. These coalition formation games are specified by an undirected e...
Martin Gairing, Rahul Savani
CORR
2010
Springer
130views Education» more  CORR 2010»
13 years 4 months ago
Oblivious Buy-at-Bulk in Planar Graphs
In the oblivious buy-at-bulk network design problem in a graph, the task is to compute a fixed set of paths for every pair of source-destination in the graph, such that any set of ...
Srinivasagopalan Srivathsan, Costas Busch, S. Sith...
DIGRA
2005
Springer
14 years 1 months ago
Building and Reconstructing Character. A Case Study of Silent Hill 3
Characters are in an important role in many games. A good player character is likely to leave good lasting impression about the game. It has been argued that creating the personal...
Petri Lankoski