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ENTCS
2008
86views more  ENTCS 2008»
13 years 7 months ago
Game Semantics for Quantum Stores
This paper presents a game semantics for a simply-typed -calculus equipped with quantum stores. The quantum stores are equipped with quantum operations as commands which give the ...
Yannick Delbecque, Prakash Panangaden
JMM2
2008
105views more  JMM2 2008»
13 years 7 months ago
Low Cost Projection Environment for Immersive Gaming
: As computer performance and graphics hardware continue to improve, the gamer is increasingly being presented with richer and more realistic visual environments. Viewing these vir...
Paul Bourke
CORR
2011
Springer
169views Education» more  CORR 2011»
13 years 2 months ago
A Secure Communication Game with a Relay Helping the Eavesdropper
—In this work a four terminal Gaussian network composed of a source, a destination, an eavesdropper and a jammer relay is studied. The jammer relay does not hear the source trans...
Melda Yuksel, Xi Liu, Elza Erkip
WOWMOM
2005
ACM
127views Multimedia» more  WOWMOM 2005»
14 years 1 months ago
Game Theoretic Power Aware Wireless Data Access
Abstract—This paper examines the following wireless data access scenario: a number of clients are interested in a set of data items kept at the server. A client sends a query req...
Mark Kai Ho Yeung, Yu-Kwong Kwok
TCIAIG
2010
13 years 2 months ago
The Parametrized Probabilistic Finite-State Transducer Probe Game Player Fingerprint Model
Abstract--Fingerprinting operators generate functional signatures of game players and are useful for their automated analysis independent of representation or encoding. The theory ...
Jeffrey Tsang