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CRV
2005
IEEE
198views Robotics» more  CRV 2005»
14 years 1 months ago
Analysis of Player Actions in Selected Hockey Game Situations
We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...
Fahong Li, Robert J. Woodham
IPTPS
2004
Springer
14 years 1 months ago
Uncoordinated Load Balancing and Congestion Games in P2P Systems
In P2P systems, users often have many choices of peers from whom to download their data. Each user cares primarily about its own response time, which depends on how many other use...
Subhash Suri, Csaba D. Tóth, Yunhong Zhou
JSAC
2007
139views more  JSAC 2007»
13 years 7 months ago
Reverse-Engineering MAC: A Non-Cooperative Game Model
— This paper reverse-engineers backoff-based random-access MAC protocols in ad-hoc networks. We show that the contention resolution algorithm in such protocols is implicitly part...
Jang-Won Lee, Ao Tang, Jianwei Huang, Mung Chiang,...
ECCC
2006
218views more  ECCC 2006»
13 years 7 months ago
Efficient Algorithms for Online Game Playing and Universal Portfolio Management
We introduce a new algorithm and a new analysis technique that is applicable to a variety of online optimization scenarios, including regret minimization for Lipschitz regret func...
Amit Agarwal, Elad Hazan
WIOPT
2010
IEEE
13 years 6 months ago
Evolutionary forwarding games in Delay Tolerant Networks
—In this paper, we apply evolutionary games to non-cooperative forwarding control of Delay Tolerant Networks (DTN). We focus our study on the probability to deliver a message fro...
Rachid El Azouzi, Francesco De Pellegrini, Vijay K...