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ICIP
2006
IEEE
14 years 9 months ago
An Approach for Intersubject Analysis of 3D Brain Images Based on Conformal Geometry
Recent advances in imaging technologies, such as Magnetic Resonance Imaging (MRI), Positron Emission Tomography (PET) and Diffusion Tensor Imaging (DTI) have accelerated brain res...
Guangyu Zou, Jing Hua, Xianfeng Gu, Otto Muzik
TLCA
2005
Springer
14 years 1 months ago
Can Proofs Be Animated By Games?
Proof animation is a way of executing proofs to nd errors in the formalization of proofs. It is intended to be \testing in proof engineering". Although the realizability inter...
Susumu Hayashi
ACRI
2004
Springer
14 years 1 months ago
Perturbing the Topology of the Game of Life Increases Its Robustness to Asynchrony
An experimental analysis of the asynchronous version of the “Game of Life” is performed to estimate how topology perturbations modify its evolution. We focus on the study of a ...
Nazim Fatès, Michel Morvan
CGF
2005
147views more  CGF 2005»
13 years 7 months ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann
ICCBR
2009
Springer
14 years 2 months ago
Conceptual Neighborhoods for Retrieval in Case-Based Reasoning
Abstract. We present a case-based reasoning technique based on conceptual neighborhoods of cases. The system applies domain knowledge to the case retrieval process in the form of r...
Ben G. Weber, Michael Mateas