ABSTRACT Digital computer networks represent a disruptive technology, with the potential to create or destroy economic value in established industries. These opportunities and chal...
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
This paper presents a modeling process in order to produce a realistic simulation of crowds in the ancient Greek agora of Argos. This place was a social theater in which two kinds...
The complexity of human detection increases significantly with a growing density of humans populating a scene. This paper presents a Bayesian detection framework using shape and m...