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» The case for crowd computing
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IEPOL
2010
130views more  IEPOL 2010»
13 years 8 months ago
Piracy or promotion? The impact of broadband Internet penetration on DVD sales
ABSTRACT Digital computer networks represent a disruptive technology, with the potential to create or destroy economic value in established industries. These opportunities and chal...
Michael D. Smith, Rahul Telang
GAMEON
2003
14 years 8 days ago
Automatic Acquisition of Actions for Animated Agents
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
CORR
2010
Springer
188views Education» more  CORR 2010»
13 years 11 months ago
A physically-based particle model of emergent crowd behaviors
This paper presents a modeling process in order to produce a realistic simulation of crowds in the ancient Greek agora of Argos. This place was a social theater in which two kinds...
Laure Heïgéas, Annie Luciani, Joë...
MIG
2009
Springer
14 years 5 months ago
Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic
Ming C. Lin, Stephen J. Guy, Rahul Narain, Jason S...
CVPR
2009
IEEE
14 years 2 months ago
Fast human detection in crowded scenes by contour integration and local shape estimation
The complexity of human detection increases significantly with a growing density of humans populating a scene. This paper presents a Bayesian detection framework using shape and m...
Csaba Beleznai, Horst Bischof