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» The case for crowd computing
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FDG
2009
ACM
14 years 5 months ago
Indicative routes for path planning and crowd simulation
An important challenge in virtual environment applications is to steer virtual characters through complex and dynamic worlds. The characters should be able to plan their paths and...
Ioannis Karamouzas, Roland Geraerts, Mark H. Overm...
ECCV
2008
Springer
14 years 20 days ago
Scene Segmentation Using the Wisdom of Crowds
Given a collection of images of a static scene taken by many different people, we identify and segment interesting objects. To solve this problem, we use the distribution of images...
Ian Simon, Steven M. Seitz
ICPR
2008
IEEE
14 years 5 months ago
Estimating the number of people in crowded scenes by MID based foreground segmentation and head-shoulder detection
This paper proposes a novel method to address the problem of estimating the number of people in surveillance scenes with people gathering and waiting. The proposed method combines...
Min Li, Zhaoxiang Zhang, Kaiqi Huang, Tieniu Tan
ICIDS
2010
Springer
13 years 9 months ago
Crowd-Sourced AI Authoring with ENIGMA
Abstract. ENIGMA is an experimental platform for collaborative authoring of the behaviour of autonomous virtual characters in interactive narrative applications. The main objective...
Michael Kriegel, Ruth Aylett
CVPR
2008
IEEE
15 years 28 days ago
Homography based multiple camera detection and tracking of people in a dense crowd
Tracking people in a dense crowd is a challenging problem for a single camera tracker due to occlusions and extensive motion that make human segmentation difficult. In this paper ...
Ran Eshel, Yael Moses