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» The case for crowd computing
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WOA
2010
13 years 8 months ago
Towards an Agent-Based Proxemic Model for Pedestrian and Group Dynamic
Models for the simulation of pedestrian dynamics and crowds of pedestrians have already been successfully applied to several scenarios and case studies, off-the-shelf simulators ca...
Lorenza Manenti, Sara Manzoni, Giuseppe Vizzari, K...
ICDCS
2007
IEEE
14 years 5 months ago
Magellan: Charting Large-Scale Peer-to-Peer Live Streaming Topologies
Live peer-to-peer (P2P) streaming applications have been successfully deployed in the Internet. With relatively simple peer selection protocol design, modern live P2P streaming ap...
Chuan Wu, Baochun Li, Shuqiao Zhao
MOBICOM
2006
ACM
14 years 4 months ago
IQU: practical queue-based user association management for WLANs
Flash crowds and high concentrations of users in wireless LANs (WLANs) cause significant interference problems and unsustainable load at access points. This leads to poor connect...
Amit P. Jardosh, Kimaya Mittal, Krishna N. Ramacha...
FTDCS
2004
IEEE
14 years 2 months ago
The vMatrix: Server Switching
Today most Internet services are pre-assigned to servers statically, hence preventing us from doing real-time sharing of a pool of servers across as group of services with dynamic...
Amr Awadallah, Mendel Rosenblum
CROSSROADS
2010
13 years 5 months ago
Massive multiplayer human computation for fun, money, and survival
Crowdsourcing is an effective tool to solve hard tasks. By bringing 100,000s of people to work on simple tasks that only humans can do, we can go far beyond traditional models of ...
Lukas Biewald