The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
In this paper we propose a multicast-on-large-demand (MOLD) approach to the flash crowd problem. A MOLD Web server may dynamically open a multicast channel for resources when dete...
We introduce a framework for supporting crowds of participants in collaborative virtual environments (CVEs). The framework is realised as an extension to our previous spatial mode...
on Theory: Extended Abstract Natalie Fridman and Gal Kaminka Bar Ilan University, Israel The MAVERICK Group Computer Science Department {fridman,galk}cs.biu.ac.il Abstract. Modelin...
Models of crowd behavior facilitate analysis and prediction of human group behavior, where people are affected by each other’s presence. Unfortunately, existing models leave man...