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» The case for crowd computing
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AIIDE
2006
13 years 11 months ago
Believable and Reactive Crowds in Next Generation Games
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
Paul Kruszewski
WWW
2003
ACM
14 years 10 months ago
A Multicast-On-Large-Demand Approach to the Flash Crowd Problem
In this paper we propose a multicast-on-large-demand (MOLD) approach to the flash crowd problem. A MOLD Web server may dynamically open a multicast channel for resources when dete...
Rocky K. C. Chang
CHI
1997
ACM
14 years 2 months ago
Crowded Collaborative Virtual Environments
We introduce a framework for supporting crowds of participants in collaborative virtual environments (CVEs). The framework is realised as an extension to our previous spatial mode...
Steve Benford, Chris Greenhalgh, David Lloyd
ACRI
2006
Springer
14 years 3 months ago
Modeling Crowd Behavior Based on Social Comparison Theory: Extended Abstract
on Theory: Extended Abstract Natalie Fridman and Gal Kaminka Bar Ilan University, Israel The MAVERICK Group Computer Science Department {fridman,galk}cs.biu.ac.il Abstract. Modelin...
Natalie Fridman, Gal A. Kaminka
AAAI
2007
14 years 3 days ago
Towards a Cognitive Model of Crowd Behavior Based on Social Comparison Theory
Models of crowd behavior facilitate analysis and prediction of human group behavior, where people are affected by each other’s presence. Unfortunately, existing models leave man...
Natalie Fridman, Gal A. Kaminka