Crowding is a technique used in genetic algorithms to preserve diversity in the population and to prevent premature convergence to local optima. It consists of pairing each offsp...
Last years have witnessed how crowd simulations have become an essential tool for many virtual environment applications. These applications require both rendering visually plausib...
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
A novel method for crowd flow modeling and anomaly detection is proposed for both coherent and incoherent scenes. The novelty is revealed in three aspects. First, it is a unique ut...