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GECCO
2010
Springer
207views Optimization» more  GECCO 2010»
14 years 2 months ago
Generalized crowding for genetic algorithms
Crowding is a technique used in genetic algorithms to preserve diversity in the population and to prevent premature convergence to local optima. It consists of pairing each offsp...
Severino F. Galán, Ole J. Mengshoel
IPPS
2007
IEEE
14 years 4 months ago
A Genetic Approach for Distributing Semantic Databases of Crowd Simulations
Last years have witnessed how crowd simulations have become an essential tool for many virtual environment applications. These applications require both rendering visually plausib...
Miguel Lozano, Juan M. Orduña, Vicente Cave...
SI3D
2005
ACM
14 years 3 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
CVPR
2010
IEEE
14 years 6 months ago
Chaotic Invariants of Lagrangian Particle Trajectories for Anomaly Detection in Crowded Scenes
A novel method for crowd flow modeling and anomaly detection is proposed for both coherent and incoherent scenes. The novelty is revealed in three aspects. First, it is a unique ut...
Shandong Wu, Brian E. Moore, and Mubarak Shah