Sciweavers

91 search results - page 13 / 19
» The case for research in game engine architecture
Sort
View
WOSP
2004
ACM
14 years 29 days ago
Early performance testing of distributed software applications
Performance characteristics, such as response time, throughput and scalability, are key quality attributes of distributed applications. Current practice, however, rarely applies s...
Giovanni Denaro, Andrea Polini, Wolfgang Emmerich
ICAS
2008
IEEE
179views Robotics» more  ICAS 2008»
14 years 2 months ago
Implementation of a Generic Autonomic Framework
—Based on insights from the implementation of commercial products for data-centre resource management, we identified key challenges in the development of cost-effective autonomi...
Radu Calinescu
CSMR
2009
IEEE
14 years 7 days ago
Software Clustering Using Dynamic Analysis and Static Dependencies
Decomposing a software system into smaller, more manageable clusters is a common approach to support the comprehension of large systems. In recent years, researchers have focused ...
Chiragkumar Patel, Abdelwahab Hamou-Lhadj, Juergen...
COMPUTER
2007
153views more  COMPUTER 2007»
13 years 7 months ago
The Discipline of Embedded Systems Design
ems, using abstractions that actually remove physical constraints from consideration. At the other, embedded systems design goes beyond the traditional expertise of electrical engi...
Thomas A. Henzinger, Joseph Sifakis
IUI
2004
ACM
14 years 29 days ago
Qualitative physics in virtual environments
In this paper, we describe a new approach to the creation of virtual environments, which uses qualitative physics to implement object behaviour. We adopted Qualitative Process The...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...