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AIIDE
2008
14 years 17 days ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
LREC
2010
191views Education» more  LREC 2010»
13 years 11 months ago
Spatial Role Labeling: Task Definition and Annotation Scheme
One of the essential functions of natural language is to talk about spatial relationships between objects. Linguistic constructs can express highly complex, relational structures ...
Parisa KordJamshidi, Martijn van Otterlo, Marie-Fr...
ECRTS
2010
IEEE
13 years 11 months ago
Preemption Points Placement for Sporadic Task Sets
Abstract--Limited preemption scheduling has been introduced as a viable alternative to non-preemptive and fullypreemptive scheduling when reduced blocking times need to coexist wit...
Marko Bertogna, Giorgio C. Buttazzo, Mauro Marinon...
EMNLP
2010
13 years 8 months ago
Joint Training and Decoding Using Virtual Nodes for Cascaded Segmentation and Tagging Tasks
Many sequence labeling tasks in NLP require solving a cascade of segmentation and tagging subtasks, such as Chinese POS tagging, named entity recognition, and so on. Traditional p...
Xian Qian, Qi Zhang, Yaqian Zhou, Xuanjing Huang, ...
EMSOFT
2010
Springer
13 years 8 months ago
Energy-aware packet and task co-scheduling for embedded systems
A crucial objective in battery operated embedded systems is to work under the minimal power consumption that provides a desired level of performance. Dynamic Voltage Scaling (DVS)...
Luca Santinelli, Mauro Marinoni, Francesco Prosper...