Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
We present in this paper the results of our study on the human perception of geometric distortions in images. The ultimate goal of this study is to devise an objective measurement...
Modern video-based endoscopes offer physicians a wide-angle field of view for minimally-invasive procedures. Unfortunately, inherent barrel distortion prevents accurate perception...
Chao Zhang, James P. Helferty, Geoffrey McLennan, ...
In this paper, we study rate-complexity-distortion (R-C-D) tradeoffs for video coding, where we focus on the complexity of computing the inverse DCT. A quadtree coding approach is...