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WG
2009
Springer
14 years 2 months ago
Distance d-Domination Games
Abstract. We study graph searching games where a number of cops try to capture a robber that is hiding in a system of tunnels modelled as a graph. While the current position of the...
Stephan Kreutzer, Sebastian Ordyniak
FDG
2009
ACM
14 years 2 months ago
Motion and scene complexity for streaming video games
This work provides detailed measurements of the motion and scene complexity for a wide variety of video games. Novel algorithms to measure motion and scene complexity are presente...
Mark Claypool
AIIDE
2006
13 years 9 months ago
Designing a Reinforcement Learning-based Adaptive AI for Large-Scale Strategy Games
This paper investigates the challenges posed by the application of reinforcement learning to large-scale strategy games. In this context, we present steps and techniques which syn...
Charles A. G. Madeira, Vincent Corruble, Geber Ram...
KIVS
2009
Springer
14 years 2 months ago
A Middleware for the Controlled Information Exchange Between Online Games and Internet Applications
Multiplayer Online Games (MOGs) are a thriving market leading to a multiplicity of game related internet applications. Enabling information exchange between games and these applica...
Sonja Bergsträsser, Tomas Hildebrandt, Christ...
IDC
2009
Springer
14 years 2 months ago
Cost of Cooperation for Scheduling Meetings
Scheduling meetings among agents can be represented as a game - the Meetings Scheduling Game (MSG). In its simplest form, the two-person MSG is shown to have a price of anarchy (Po...
Alon Grubshtein, Amnon Meisels