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ICAC
2009
IEEE
14 years 2 months ago
Experiences with scheduling and mapping games for adaptive distributed systems: summary
We apply the concept of “games with a purpose” to NPcomplete mapping and scheduling problems in distributed systems and report our experiences. The particular context is a sch...
Bin Lin, Peter A. Dinda
ACMACE
2007
ACM
13 years 11 months ago
Playing with your brain: brain-computer interfaces and games
In this workshop we investigate a possible role of brain-computer interaction in computer games and entertainment computing. The assumption is that brain activity, whether it is c...
Anton Nijholt, Desney S. Tan
AAAI
2012
11 years 10 months ago
Generalized Monte-Carlo Tree Search Extensions for General Game Playing
General Game Playing (GGP) agents must be capable of playing a wide variety of games skillfully. Monte-Carlo Tree Search (MCTS) has proven an effective reasoning mechanism for thi...
Hilmar Finnsson
AIIDE
2006
13 years 9 months ago
Using Natural Language to Manage NPC Dialog
1 In this document, we describe our work applying natural language (NL) technologies to improve non-player character (NPC) dialog interactions in games, specifically role-playing g...
Gary Kacmarcik
PIMRC
2008
IEEE
14 years 2 months ago
Spectrum sharing in multiple-antenna channels: A distributed cooperative game theoretic approach
ACT We consider a cognitive radio scenario in which two (or more) operators providing services in the same area wish to share the same licensed band of spectrum. This scenario diff...
Zuleita Ka Ming Ho, David Gesbert