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IE
2007
13 years 9 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
CORR
2007
Springer
117views Education» more  CORR 2007»
13 years 7 months ago
Non-atomic Games for Multi-User Systems
Abstract—In this contribution, the performance of a multiuser system is analyzed in the context of frequency selective fading channels. Using game theoretic tools, a useful frame...
Nicolas Bonneau, Mérouane Debbah, Eitan Alt...
IJCAI
2007
13 years 9 months ago
An Information-Theoretic Analysis of Memory Bounds in a Distributed Resource Allocation Mechanism
Multiagent distributed resource allocation requires that agents act on limited, localized information with minimum communication overhead in order to optimize the distribution of ...
Ricardo M. Araujo, Luís C. Lamb
ICALT
2006
IEEE
14 years 1 months ago
A Study of Design Requirements for Mobile Learning Environments
This paper proposes a conceptual framework for mobile learning applications that provides systematic support for mobile learning experience design. It is based on a combination of...
David Parsons, Hokyoung Ryu, Mark Cranshaw
GLOBECOM
2010
IEEE
13 years 5 months ago
Economics of Technological Games among Telecommunication Service Providers
The telecommunication world keeps evolving, with the development of new technologies, and operators have to wonder if investing in the costly infrastructures and potential licenses...
Patrick Maillé, Bruno Tuffin, Jean-Marc Vig...