This paper extends previous work on the compilation of higher-order imperative languages into digital circuits [4]. We introduce concurrency, an essential feature in the context o...
We study the dynamics of the so-called Game of Cards by using tools developed in the context of discrete dynamical systems. We extend a result of [4] and [10] (the last one in the ...
Augmented tabletop games support players by sensing the context of game figures (i.e., position and/or orientation) and then using this information to display additional game infor...
This paper explores the use of digital games for marketing communications using two theoretical perspectives. Firstly, the external contexts in which video game play takes place a...
In the context of pre-Bayesian games we analyze resource selection systems with unknown number of players. We prove the existence and uniqueness of a symmetric safety-level equili...