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ENTCS
2010
113views more  ENTCS 2010»
13 years 7 months ago
Geometry of Synthesis II: From Games to Delay-Insensitive Circuits
This paper extends previous work on the compilation of higher-order imperative languages into digital circuits [4]. We introduce concurrency, an essential feature in the context o...
Dan R. Ghica, Alex Smith
CORR
2000
Springer
93views Education» more  CORR 2000»
13 years 7 months ago
Lattice Structure and Convergence of a Game of Cards
We study the dynamics of the so-called Game of Cards by using tools developed in the context of discrete dynamical systems. We extend a result of [4] and [10] (the last one in the ...
Eric Goles Ch., Michel Morvan, Ha Duong Phan
EUROSSC
2008
Springer
13 years 9 months ago
Using a Movable RFID Antenna to Automatically Determine the Position and Orientation of Objects on a Tabletop
Augmented tabletop games support players by sensing the context of game figures (i.e., position and/or orientation) and then using this information to display additional game infor...
Steve Hinske, Marc Langheinrich
DIGRA
2003
Springer
14 years 23 days ago
Encounters with consumption during computer-mediated play: the development of digital games as marketing communication media
This paper explores the use of digital games for marketing communications using two theoretical perspectives. Firstly, the external contexts in which video game play takes place a...
Mike Molesworth
ATAL
2006
Springer
13 years 11 months ago
Resource selection games with unknown number of players
In the context of pre-Bayesian games we analyze resource selection systems with unknown number of players. We prove the existence and uniqueness of a symmetric safety-level equili...
Itai Ashlagi, Dov Monderer, Moshe Tennenholtz