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CHI
2010
ACM
14 years 2 months ago
Crosstrainer: testing the use of multimodal interfaces in situ
We report the results of an exploratory 8-day field study of CrossTrainer: a mobile game with crossmodal audio and tactile feedback. Our research focuses on the longitudinal effec...
Eve E. Hoggan, Stephen A. Brewster
APPROX
2009
Springer
142views Algorithms» more  APPROX 2009»
14 years 2 months ago
Truthful Mechanisms via Greedy Iterative Packing
An important research thread in algorithmic game theory studies the design of efficient truthful mechanisms that approximate the optimal social welfare. A fundamental question is ...
Chandra Chekuri, Iftah Gamzu
ATAL
2009
Springer
14 years 2 months ago
Pragmatic-strategic reputation-based decisions in BDI agents
Computational trust and reputation models have been recognized as one of the key technologies required to design and implement agent systems. These models manage and aggregate the...
Isaac Pinyol, Jordi Sabater-Mir
MIG
2009
Springer
14 years 2 months ago
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
Ronan Boulic, Daniel Raunhardt
FDG
2009
ACM
14 years 2 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr