Sciweavers

381 search results - page 74 / 77
» The context of the game
Sort
View
FOCS
2009
IEEE
14 years 2 months ago
Agnostic Learning of Monomials by Halfspaces Is Hard
— We prove the following strong hardness result for learning: Given a distribution on labeled examples from the hypercube such that there exists a monomial (or conjunction) consi...
Vitaly Feldman, Venkatesan Guruswami, Prasad Ragha...
ICALT
2006
IEEE
14 years 1 months ago
Mobile Technology and Content Delivery in Education
The purpose of this workshop is to identify various issues that are pertinent to the development and delivery of content in the context of mobile devices. The workshop will focus ...
Rory McGreal, Kinshuk
ICAIL
2005
ACM
14 years 1 months ago
A study of accrual of arguments, with applications to evidential reasoning
d on Dung’s [4] abstract argumentation system • arguments: trees of chained defeasible inferences • aim: determine the status of a query given a belief base • incorporation...
Henry Prakken
VLDB
2004
ACM
186views Database» more  VLDB 2004»
14 years 27 days ago
Indexing Large Human-Motion Databases
Data-driven animation has become the industry standard for computer games and many animated movies and special effects. In particular, motion capture data recorded from live actor...
Eamonn J. Keogh, Themis Palpanas, Victor B. Zordan...
SIGECOM
2010
ACM
125views ECommerce» more  SIGECOM 2010»
14 years 11 days ago
Information asymmetries in pay-per-bid auctions
Recently, some mainstream e-commerce web sites have begun using “pay-per-bid” auctions to sell items, from video games to bars of gold. In these auctions, bidders incur a cost...
John W. Byers, Michael Mitzenmacher, Georgios Zerv...