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JERIC
2007
145views more  JERIC 2007»
13 years 7 months ago
Cognitive science implications for enhancing training effectiveness in a serious gaming context
Frank L. Greitzer, Olga Anna Kuchar, Kristy Huston
CONCUR
2005
Springer
14 years 1 months ago
Games Where You Can Play Optimally Without Any Memory
Abstract. Reactive systems are often modelled as two person antagonistic games where one player represents the system while his adversary represents the environment. Undoubtedly, t...
Hugo Gimbert, Wieslaw Zielonka
UM
2007
Springer
14 years 1 months ago
Modeling the Acquisition of Fluent Skill in Educational Action Games
There has been increasing interest in using games for education, but little investigation of how to model student learning within games [cf. 6]. We investigate how existing techniq...
Ryan Shaun Joazeiro de Baker, M. P. Jacob Habgood,...
ICIDS
2009
Springer
14 years 2 months ago
Designing Storytelling Games That Encourage Narrative Play
Storytelling games are a form of competitive storytelling framed in the context of gameplay. However, most existing storytelling games emphasize competitive gameplay and winning at...
Alex Mitchell, Kevin McGee