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» The crowd simulation for interactive virtual environments
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CE
2007
133views more  CE 2007»
13 years 8 months ago
Reusable, lifelike virtual humans for mentoring and role-playing
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost...
Edward M. Sims
FLAIRS
2006
13 years 10 months ago
Simulated Visual Perception-Based Control for Autonomous Mobile Agents
Autonomous robots, such as automatic vacuum cleaners, toy robot dogs, and autonomous vehicles for the military, are rapidly becoming a part of everyday life. As a result the need ...
Daniel Flower, Burkhard Wünsche, Hans W. Gues...
PRESENCE
1998
112views more  PRESENCE 1998»
13 years 8 months ago
The Sounds of Physical Shapes
We propose a general framework for the simulation of sounds produced by colliding physical objects in a virtual reality environment. The framework is based on the vibration dynami...
Kees van den Doel, Dinesh K. Pai
HCSE
2010
13 years 7 months ago
The APEX Framework: Prototyping of Ubiquitous Environments Based on Petri Nets
Abstract. The user experience of ubiquitous environments is a determining factor in their success. The characteristics of such systems must be explored as early as possible to anti...
José Luís Silva, Óscar R. Rib...
WSC
2004
13 years 10 months ago
Factors Affecting the Expectation of Casualties in the Virtual Range Toxicity Model
The Virtual Range (VR) is an environment that integrates in a seamless fashion several models to improve complex systems visualization. A complex system is a non-linear system of ...
José A. Sepúlveda, Luis C. Rabelo, J...