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» The crowd simulation for interactive virtual environments
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SIGGRAPH
1993
ACM
14 years 21 days ago
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
Several common systems satisfy some but not all of the VR definition above. Flight simulators provide vehicle tracking, not head tracking, and do not generally operate in binocular...
Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. D...
EDOC
2008
IEEE
14 years 3 months ago
Facebook Meets the Virtualized Enterprise
: “Web 2.0” and “cloud computing” are revolutionizing the way IT infrastructure is accessed and managed. Web 2.0 technologies such as blogs, wikis and social networking pla...
Roger Curry, Cameron Kiddle, Nayden Markatchev, Ro...
RT
2000
Springer
14 years 6 days ago
Fast Global Illumination Including Specular Effects
Rapidly simulating global illumination, including diffuse and glossy light transport is a very difficult problem. Finite element or radiosity approaches can achieve interactive si...
Xavier Granier, George Drettakis, Bruce Walter
HAPTICS
2008
IEEE
13 years 8 months ago
Developing the 'Ouch-o-Meter' to Teach Safe and Effective Use of Pressure for Palpation
Many clinical examinations involve palpation and part of the diagnostic process depends on the application of pressure. Teaching and learning such skills is difficult especially fo...
Sarah Baillie, Andrew Crossan, Neil Forrest, Steph...
CCE
2008
13 years 8 months ago
Object-oriented modelling of virtual-labs for education in chemical process control
Easy Java Simulations (Ejs) and Sysquake are two software tools specifically intended for implementation of virtual-labs. They allow easy definition of the virtuallab view (i.e., ...
Carla Martin-Villalba, Alfonso Urquia, Sebasti&aac...