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» The crowd simulation for interactive virtual environments
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GRAPHICSINTERFACE
2011
13 years 2 days ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
PADL
2010
Springer
14 years 5 months ago
Prospective Storytelling Agents
Abstract. Prospective Logic Programming is a declarative framework supporting the specification of autonomous agents capable of anticipating and reasoning about hypothetical futur...
Gonçalo Lopes, Luís Moniz Pereira
CGVR
2006
13 years 10 months ago
Real-time Computation of Area Shadows - A Geometrical Algorithm
The computation of soft shadows created by area light sources is a well-known problem in computer graphics. Due to the complexity of the problem, soft shadows commonly are generat...
Michael Boehl, Wolfgang Stürzlinger
PDPTA
2004
13 years 10 months ago
An Integrated Global Service for File Transfer and Management in a Network (FTM)
The management and access of distributed informational resources has emerged as an important requirement for scientific simulations using high-performance computing facilities. Bot...
Jim Almond, Peggy Lindner
CIMCA
2005
IEEE
14 years 2 months ago
Cognitive Perception in RAFALE-SP Methodology
Several methodologies based on Multi-agent Systems (MAS) already exist. They help designers to describe software or to create MAS which aim at solving complex problems by simulati...
Nicolas Marilleau, Christophe Lang, Pascal Chatonn...