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JVCA
2006
102views more  JVCA 2006»
13 years 7 months ago
Real-time locomotion control by sensing gloves
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
Taku Komura, Wai-Chun Lam
CHI
2008
ACM
14 years 7 months ago
Targeting across displayless space
Multi-monitor displays and multi-display environments are now common. Cross-display cursor movement, in which a user moves the pointer from one display to another, occurs frequent...
Miguel A. Nacenta, Regan L. Mandryk, Carl Gutwin
ICRA
2003
IEEE
132views Robotics» more  ICRA 2003»
14 years 22 days ago
Motion sensing for robot hands using MIDS
− A novel computer input system - the Micro Input Devices System (MIDS) – is under development by merging MEMS sensors and existing wireless technologies. This system could pot...
Alan H. F. Lam, Raymond H. W. Lam, Wen J. Li, Mart...
CHI
2009
ACM
14 years 8 months ago
Body-based interaction for desktop games
Interaction for desktop games is mostly limited to keyboard and mouse input. We are investigating the benefits of adding body-based interaction to complement keyboard and mouse in...
Mara G. Silva, Doug A. Bowman
VRST
2009
ACM
14 years 2 months ago
Gaze behavior and visual attention model when turning in virtual environments
In this paper we analyze and try to predict the gaze behavior of users navigating in virtual environments. We focus on first-person navigation in virtual environments which invol...
Sébastien Hillaire, Anatole Lécuyer,...