It has been shown that people encounter difficulties in using representations and devices designed to assist navigating unfamiliar terrain. Literature review and self-reported vis...
Social software and web 2.0 live on the fact that people want to share and collaborate. This feeling of connecting with each other as well as helping and sharing information can be...
We present the findings of a cognitive walkthrough inspection on three Personal Health Applications (PHAs). Two of the PHAs, Google Health and Microsoft HealthVault, are general pu...
In this paper, we have investigated the comparative usability among three different viewing configurations of augmented reality (AR) system that uses a desktop monitor instead of a...
Personalization and social awareness, important aspects in the definition of a place, are traditionally overlooked in the design of technology for museums. We describe Imprints, a...
Kirsten Boehner, Jennifer Thom-Santelli, Angela Zo...