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» The design context of concurrent computation systems
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FDG
2009
ACM
14 years 4 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
HAPTICS
2008
IEEE
13 years 10 months ago
Haptic Interaction with Soft Tissues Based on State-Space Approximation
The well known property of haptic interaction is the high refresh rate of the haptic loop that is necessary for the stability of the interaction. Therefore, only simple computation...
Igor Peterlík, Ludek Matyska
CHI
2009
ACM
14 years 10 months ago
Making sense of strangers' expertise from signals in digital artifacts
Contemporary work increasingly involves interacting with strangers in technology-mediated environments. In this context, we come to rely on digital artifacts to infer characterist...
N. Sadat Shami, Kate Ehrlich, Geri Gay, Jeffrey T....
EAGC
2003
Springer
14 years 2 months ago
Automatic Services Discovery, Monitoring and Visualization of Grid Environments: The MapCenter Approach
The complexity of Grid environments is growing as more projects and applications appear in this quick-evolving domain. Widespread applications are distributed over thousands of com...
Franck Bonnassieux, Robert Harakaly, Pascale Prime...
GRID
2007
Springer
14 years 1 months ago
Global-scale peer-to-peer file services with DFS
The global inter-networking infrastructure that has become essential for contemporary day-to-day computing and communication tasks, has also enabled the deployment of several large...
Antony Chazapis, Georgios Tsoukalas, Georgios Veri...