We show how to design touchscreen widgets that respond to a finger’s contact area. In standard touchscreen systems a finger often appears to touch several screen objects, but ...
Mobile and wearable computers present input/output problems due to limited screen space and interaction techniques. When mobile, users typically focus their visual attention on na...
Stephen A. Brewster, Joanna Lumsden, Marek Bell, M...
This paper explains a method for leveraging the standard video timeline widget as an interactive visualization of image features. An eye-tracking experiment is described with resu...
Current user interface widgets typically assume that the input device can only provide x-y position and binary button press information. Other inputs such as the continuous pressu...
Widgets are becoming a natural way to design small, intuitive application, and their usage is becoming widespread on both the desktop and the mobile world. However, most widgets s...
Jean Le Feuvre, Cyril Concolato, Jean-Claude Dufou...