Camera control techniques for Interactive Digital Entertainment (IDE) are reaching their limits in terms of capabilities. To enable future growth, new methods must be derived to a...
— This paper proposes a simple passivity-based disturbance rejection scheme for force-controllable biped humanoids. The disturbance rejection by force control is useful not only ...
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
We propose a statistical method for estimating a gene network based on Bayesian networks from microarray gene expression data together with biological knowledge including protein-...
The classification of human body motion is an integral component for the automatic interpretation of video sequences. In a first part we present an effective approach that uses mi...