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CHI
2009
ACM
14 years 8 months ago
A personalized walk through the museum: the CHIP interactive tour guide
More and more museums aim at enhancing their visitors' museum experiences in a personalized, intensive and engaging way inside the museum. The CHIP1 (Cultural Heritage Inform...
Ivo Roes, Natalia Stash, Yiwen Wang, Lora Aroyo
EUROITV
2008
Springer
13 years 10 months ago
What You Expect Is What You See
In this paper an experiment was conducted to measure the effect of framing a high definition television (HDTV) clip. One group of participants was told they were watching a brand n...
Dirkjan Joor, Wilco Beekhuizen, Lidwien van de Wij...
HRI
2006
ACM
14 years 2 months ago
Interactive humanoid robots for a science museum
This paper reports on a field trial with interactive humanoid robots at a science museum where visitors are encouraged to study and develop an interest in science. In the trial, ea...
Masahiro Shiomi, Takayuki Kanda, Hiroshi Ishiguro,...
ACMACE
2006
ACM
14 years 2 months ago
Airhockey over a distance: a networked physical game to support social interactions
In modern society, people increasingly lack social interaction, even though it is beneficial to professional and personal life. Airhockey Over a Distance aims to work against this...
Florian Mueller, Luke Cole, Shannon O'Brien, Woute...
ACMIDC
2011
12 years 12 months ago
Pop goes the cell phone: asynchronous messaging for preschoolers
This paper outlines a series of experiments to develop asynchronous messaging systems for preschool aged children. Three unique systems build on a foundational design called Toast...
Hayes Raffle, Rafael Ballagas, Glenda Revelle, Koi...