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» The experience of enchantment in human-computer interaction
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CHI
2006
ACM
14 years 8 months ago
Using intelligent task routing and contribution review to help communities build artifacts of lasting value
Many online communities are emerging that, like Wikipedia, bring people together to build community-maintained artifacts of lasting value (CALVs). Motivating people to contribute ...
Dan Cosley, Dan Frankowski, Loren G. Terveen, John...
CHI
2006
ACM
14 years 8 months ago
"Alone together?": exploring the social dynamics of massively multiplayer online games
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirical data is available to assess their players' social experiences. In this p...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...
CHI
2006
ACM
14 years 8 months ago
Watching the cars go round and round: designing for active spectating
Spectating at sport events is a common and popular leisure activity worldwide. Recently spectating has also become a topic of interest to CHI, particularly the design of technolog...
Barry A. T. Brown, Daniel Normark, Eric Laurier, M...
CHI
2006
ACM
14 years 8 months ago
Hover widgets: using the tracking state to extend the capabilities of pen-operated devices
We present Hover Widgets, a new technique for increasing the capabilities of pen-based interfaces. Hover Widgets are implemented by using the pen movements above the display surfa...
Tovi Grossman, Ken Hinckley, Patrick Baudisch, Man...
CHI
2006
ACM
14 years 8 months ago
The validity of the stimulated retrospective think-aloud method as measured by eye tracking
Retrospective Think aloud (RTA) is a usability method that collects the verbalization of a user's performance after the performance is over. There has been little work done t...
Zhiwei Guan, Shirley Lee, Elisabeth Cuddihy, Judit...