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» The experience of enchantment in human-computer interaction
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CHI
2010
ACM
14 years 2 months ago
Pensieve: supporting everyday reminiscence
Reminiscing is a valuable activity that people of all ages spontaneously and informally partake in as part of their everyday lives. This paper discusses the design and use of Pens...
S. Tejaswi Peesapati, Victoria Schwanda, Johnathon...
CHI
2010
ACM
14 years 2 months ago
Now let me see where i was: understanding how lifelogs mediate memory
Lifelogging technologies can capture both mundane and important experiences in our daily lives, resulting in a rich record of the places we visit and the things we see. This study...
Vaiva Kalnikaité, Abigail Sellen, Steve Whi...
CHI
2010
ACM
14 years 2 months ago
Mobile taskflow in context: a screenshot study of smartphone usage
The impact of interruptions on workflow and productivity has been extensively studied in the PC domain, but while fragmented user attention is recognized as an inherent aspect of ...
Amy K. Karlson, Shamsi T. Iqbal, Brian Meyers, Gon...
CHI
2010
ACM
14 years 2 months ago
Understanding and evaluating cooperative games
Cooperative design has been an integral part of many games. With the success of games like Left4Dead, many game designers and producers are currently exploring the addition of coo...
Magy Seif El-Nasr, Bardia Aghabeigi, David Milam, ...
MHCI
2009
Springer
14 years 2 months ago
Fixed in time and "time in motion": mobility of vision through a SenseCam lens
SenseCam is an automatic wearable camera, often seen as a tool for the creation of digital memories. In this paper, we report findings from a field trial in which SenseCams were w...
Siân E. Lindley, Richard H. R. Harper, David...