Sciweavers

1219 search results - page 51 / 244
» The experience of enchantment in human-computer interaction
Sort
View
CHI
2002
ACM
14 years 8 months ago
Will it be upper-case or will it be lower-case: can a prompt for text be a mode signal?
The new forms of interaction being devised for small mobile devices have required designers to re-visit basic principles for user interface design. One of these is the notion of m...
Hokyoung Ryu
CHI
2010
ACM
14 years 2 months ago
Ubiquitous drums: a tangible, wearable musical interface
Drummers and non-drummers alike can often be seen making percussive gestures on their chests, knees and feet. Ubiquitous Drums enhances this experience by providing musical feedba...
Boris Smus, Mark D. Gross
ISWC
2006
IEEE
14 years 2 months ago
Using the "HotWire" to Study Interruptions in Wearable Computing Primary Tasks
As users of wearable computers are often involved in real-world tasks of critical nature, the management and handling of interruptions is crucial for efficient interaction and ta...
Mikael Drugge, Hendrik Witt, Peter Parnes, Kå...
HRI
2010
ACM
14 years 2 days ago
iForgot: a model of forgetting in robotic memories
—Much effort has focused in recent years on developing more life-like robots. In this paper we propose a model of memory for robots, based on human digital memories, though our m...
Cathal Gurrin, Hyowon Lee, Jer Hayes
HCI
2009
13 years 5 months ago
A Study on the Compatibility of Ubiquitous Learning (u-Learning) Systems at University Level
: Graz University of Technology has a long tradition in the design, development and research of university wide Learning Management Systems (LMS). Inspired by the iPhone Style, the...
Martin Ebner, Christian Stickel, Nick Scerbakov, A...