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MICCAI
2004
Springer
14 years 9 months ago
Enhancement of Visual Realism with BRDF for Patient Specific Bronchoscopy Simulation
Abstract. This paper presents a novel method for photorealistic rendering of the bronchial lumen by directly deriving matched shading and texture parameters from video bronchoscope...
Adrian James Chung, Fani Deligianni, Pallav Shah, ...
CHI
2009
ACM
14 years 9 months ago
Gaze-based interaction with massively multiplayer on-line games
People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer On-line Games, such as World of Warcraft. We are investigating how to use e...
Howell O. Istance, Stephen Vickers, Aulikki Hyrsky...
CHI
2001
ACM
14 years 9 months ago
Ignoring perfect knowledge in-the-world for imperfect knowledge in-the-head
Constraints and dependencies among the elements of embodied cognition form patterns or microstrategies of interactive behavior. Hard constraints determine which microstrategies ar...
Wayne D. Gray, Wai-Tat Fu
EUROSYS
2008
ACM
14 years 5 months ago
Eudaemon: involuntary and on-demand emulation against zero-day exploits
Eudaemon is a technique that aims to blur the borders between protected and unprotected applications, and brings together honeypot technology and end-user intrusion detection and ...
Georgios Portokalidis, Herbert Bos
EUROGRAPHICS
2010
Eurographics
14 years 5 months ago
Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays
High-refresh-rate displays (e. g., 120 Hz) have recently become available on the consumer market and quickly gain on popularity. One of their aims is to reduce the perceived blur ...
Piotr Didyk, Elmar Eisemann, Tobias Ritschel, Karo...