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HUC
2005
Springer
15 years 11 months ago
Preventing Camera Recording by Designing a Capture-Resistant Environment
With the ubiquity of camera phones, it is now possible to capture digital still and moving images anywhere, raising a legitimate concern for many organizations and individuals. Alt...
Khai N. Truong, Shwetak N. Patel, Jay Summet, Greg...
INTETAIN
2005
Springer
15 years 11 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
INTETAIN
2005
Springer
15 years 11 months ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...
NIME
2005
Springer
132views Music» more  NIME 2005»
15 years 11 months ago
SCUBA: The Self-Contained Unified Bass Augmenter
The Self-Contained Unified Bass Augmenter (SCUBA) is a new augmentative OSC (Open Sound Control) [5] controller for the tuba. SCUBA adds new expressive possibilities to the existi...
Juan Pablo Cáceres, Gautham J. Mysore, Jeff...
PROFES
2005
Springer
15 years 11 months ago
Framework for Integrating Usability Practices into the Software Process
Software development organizations wanting to introduce usability practices into their defined software process have to undertake laborious efforts for that purpose, since, for the...
Xavier Ferré, Natalia Juristo Juzgado, Ana ...
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