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ALGORITHMICA
2010
95views more  ALGORITHMICA 2010»
13 years 10 months ago
Homogeneous String Segmentation using Trees and Weighted Independent Sets
We divide a string into k segments, each with only one sort of symbols, so as to minimize the total number of exceptions. Motivations come from machine learning and data mining. F...
Peter Damaschke
RT
2001
Springer
14 years 2 months ago
Interactive Sampling and Rendering for Complex and Procedural Geometry
We present a new sampling method for procedural and complex geometries, which allows interactive point-based modeling and rendering of such scenes. For a variety of scenes, object-...
Marc Stamminger, George Drettakis
CGI
2006
IEEE
14 years 3 months ago
Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes
This paper presents a quasi-physically based approach for interactively simulating large-scale dynamic forest scenes under different wind conditions. We introduce theories from th...
Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, ...
IJFCS
2006
82views more  IJFCS 2006»
13 years 9 months ago
Routing Multiple Width Communications on the Circuit Switched Tree
Dynamically reconfigurable architectures offer extremely fast solutions to various problems. The Circuit Switched Tree (CST) is an important interconnect used to implement such ar...
Krishnendu Roy, Ramachandran Vaidyanathan, Jerry L...
SI3D
2006
ACM
14 years 3 months ago
Approximate ambient occlusion for trees
Natural scenes contain large amounts of geometry, such as hundreds of thousands or even millions of tree leaves and grass blades. Subtle lighting effects present in such environme...
Kyle Hegeman, Simon Premoze, Michael Ashikhmin, Ge...