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UAI
1998
13 years 9 months ago
The Bayesian Structural EM Algorithm
In recent years there has been a flurry of works on learning Bayesian networks from data. One of the hard problems in this area is how to effectively learn the structure of a beli...
Nir Friedman
CGVR
2006
13 years 9 months ago
Real-time Computation of Area Shadows - A Geometrical Algorithm
The computation of soft shadows created by area light sources is a well-known problem in computer graphics. Due to the complexity of the problem, soft shadows commonly are generat...
Michael Boehl, Wolfgang Stürzlinger
SIGECOM
2010
ACM
173views ECommerce» more  SIGECOM 2010»
13 years 8 months ago
Approximating pure nash equilibrium in cut, party affiliation, and satisfiability games
Cut games and party affiliation games are well-known classes of potential games. Schaffer and Yannakakis showed that computing pure Nash equilibrium in these games is PLScomplete....
Anand Bhalgat, Tanmoy Chakraborty, Sanjeev Khanna
ESA
2003
Springer
189views Algorithms» more  ESA 2003»
14 years 1 months ago
On the Complexity of Approximating TSP with Neighborhoods and Related Problems
We prove that various geometric covering problems, related to the Travelling Salesman Problem cannot be efficiently approximated to within any constant factor unless P = NP. This ...
Shmuel Safra, Oded Schwartz
ECCC
2008
98views more  ECCC 2008»
13 years 8 months ago
Public-Key Cryptosystems from the Worst-Case Shortest Vector Problem
We construct public-key cryptosystems that are secure assuming the worst-case hardness of approximating the minimum distance on n-dimensional lattices to within small poly(n) fact...
Chris Peikert