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CVGIP
2006
106views more  CVGIP 2006»
13 years 9 months ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee
RT
2000
Springer
14 years 14 days ago
Real-Time Rendering of Densely Populated Urban Environments
Abstract. In this paper we present some preliminary results concerning a realtime visualisation system for densely populated urban environments. In order to be able to render the l...
Franco Tecchia, Yiorgos Chrysanthou
PCM
2005
Springer
82views Multimedia» more  PCM 2005»
14 years 2 months ago
Responsive Multimedia System for Virtual Storytelling
In this paper, we propose Responsive Multimedia System (RMS) for a virtual storytelling. It consists of three key components; Multi-modal Tangible User Interface (MTUI), a Unified ...
Youngho Lee, Sejin Oh, Youngmin Park, Beom-Chan Le...
VRST
2005
ACM
14 years 2 months ago
Human performance in space telerobotic manipulation
This paper considers the utility of VR in the design of the interface to a space-based telerobotic manipulator. An experiment was conducted to evaluate the potential for improved ...
Philip Lamb, Dean Owen
MLMI
2005
Springer
14 years 2 months ago
Multimodal Authoring Tool for Populating a Database of Emotional Reactive Animations
Abstract. We aim to create a model of emotional reactive virtual humans. This model will help to define realistic behavior for virtual characters based on emotions and events in t...
Alejandra García-Rojas, Mario Gutiér...