In this paper we will discuss different types of control over synthetic characters in interactive stories. We will argue that, to attain a deeper and more engaging control, in ce...
We introduce TwinSpace, a flexible software infrastructure for combining interactive workspaces and collaborative virtual worlds. Its design is grounded in the need to support dee...
Derek F. Reilly, Hafez Rouzati, Andy Wu, Jee Yeon ...
In this work we describe a set of visual routines, which support a novel sensor free interface between a human and virtual objects. The visual routines detect, track and interpret ...
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
—People enjoy the convenience of on-line services, but online environments may bring many risks. In this paper, we discuss how to prevent users’ passwords from being stolen by ...
Ming Lei, Yang Xiao, Susan V. Vrbsky, Chung-Chih L...