Gaze plays a large number of cognitive, communicative and affective roles in face-to-face human interaction. To build a believable virtual human, it is imperative to construct a ga...
Jina Lee, Stacy Marsella, David R. Traum, Jonathan...
Agents are systems capable of perceiving their environment through sensors, reasoning about their sensory input using some characteristic reasoning process and acting in their env...
In pursuing the ultimate goal of enabling intelligent conversation with a virtual human, two key challenges are selecting nonverbal behaviors to implement and realizing those behav...
This paper describes the Evolutionary Virtual Agent (EVA) prototype designed as an interactive entertainment system for a multimedia exhibition. This implementation uses a behavior...
Synthetically generated 3D humans often fail to express a full range of emotions or present different levels of the same type of emotion. Transcending the facial expression, what ...