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» The human agent virtual environment
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STORYTELLING
2007
Springer
14 years 2 months ago
BEcool: Towards an Author Friendly Behaviour Engine
Virtual agents, to be expressive, not only need algorithms for displaying the subtleties of human behaviour, but also require environments and tools so that people can author them....
Nicolas Szilas
DALT
2009
Springer
14 years 4 days ago
Explaining and Predicting the Behavior of BDI-Based Agents in Role-Playing Games
Abstract. Virtual characters in games operate in a social context involving other characters and human players. If such socially situated virtual characters are to be considered be...
Michal P. Sindlar, Mehdi Dastani, Frank Dignum, Jo...
CHI
2004
ACM
14 years 9 months ago
Social interaction in 'there'
Persistent online environments, such as multi-player games, exhibit a complex social organisation. These environments often feature large social groupings and elaborate cooperativ...
Barry Brown, Marek Bell
MIRAGE
2007
Springer
14 years 2 months ago
Copying Behaviour of Expressive Motion
Abstract. In this paper we present an agent that can analyse certain human fullbody movements in order to respond in an expressive manner with copying behaviour. Our work focuses o...
Maurizio Mancini, Ginevra Castellano, Elisabetta B...
MA
2000
Springer
116views Communications» more  MA 2000»
14 years 9 days ago
Strong Mobility and Fine-Grained Resource Control in NOMADS
NOMADS is a Java-based agent system that supports strong mobility (i.e., the ability to capture and transfer the full execution state of migrating agents) and safe agent execution ...
Niranjan Suri, Jeffrey M. Bradshaw, Maggie R. Bree...