We describe the design and evaluation of a virtual agent that explains health documents to patients. The prevalence and impact of low health literacy is presented as a motivation f...
Timothy W. Bickmore, Laura M. Pfeifer, Michael K. ...
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
This work explores how the availability of visual and haptic feedback affects the kinematics of reaching performance in a tabletop virtual environment. Eight subjects performed re...
Andrea H. Mason, Masuma A. Walji, Elaine J. Lee, C...
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost...
In this paper, we describe simple techniques for object group manipulation, an important operation in user interaction with a Virtual Environment. All presented manipulation techn...