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CHI
2005
ACM
14 years 10 months ago
Feature congestion: a measure of display clutter
Management of clutter is an important factor in the design of user interfaces and information visualizations, allowing improved usability and aesthetics. However, clutter is not a...
Ruth Rosenholtz, Yuanzhen Li, Jonathan Mansfield, ...
CHI
2005
ACM
14 years 10 months ago
Mediating intimacy: designing technologies to support strong-tie relationships
Intimacy is a crucial element of domestic life, and many interactive technologies designed for other purposes have been appropriated for use within intimate relationships. However...
Frank Vetere, Martin R. Gibbs, Jesper Kjeldskov, S...
CHI
2005
ACM
14 years 10 months ago
Behaviour, realism and immersion in games
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...
Kevin Cheng, Paul A. Cairns
CHI
2005
ACM
14 years 10 months ago
Deciphering visual gist and its implications for video retrieval and interface design
How do people make sense of a video based on viewing a few frames of that video? What elements constitute the "visual gist" in their minds? Answers to these questions wi...
Meng Yang, Gary Marchionini
CHI
2002
ACM
14 years 10 months ago
Hubbub: a sound-enhanced mobile instant messenger that supports awareness and opportunistic interactions
There have been many attempts to support awareness and lightweight interactions using video and audio, but few have been built on widely available infrastructure. Text-based syste...
Ellen Isaacs, Alan Walendowski, Dipti Ranganthan