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NETGAMES
2004
ACM
14 years 29 days ago
A cheat controlled protocol for centralized online multiplayer games
Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols...
Bei Di Chen, Muthucumaru Maheswaran
TVCG
2012
169views Hardware» more  TVCG 2012»
11 years 10 months ago
Visual Reasoning about Social Networks Using Centrality Sensitivity
—In this paper, we study the sensitivity of centrality metrics as a key metric of social networks to support visual reasoning. As centrality represents the prestige or importance...
Carlos D. Correa, Tarik Crnovrsanin, Kwan-Liu Ma
SODA
2010
ACM
197views Algorithms» more  SODA 2010»
14 years 5 months ago
Quasirandom Load Balancing
We propose a simple distributed algorithm for balancing indivisible tokens on graphs. The algorithm is completely deterministic, though it tries to imitate (and enhance) a random ...
Tobias Friedrich, Martin Gairing, Thomas Sauerwald
INFOCOM
2007
IEEE
14 years 1 months ago
Paradox of Shortest Path Routing for Large Multi-Hop Wireless Networks
— In this paper, we analyze the impact of straight line routing in large homogeneous multi-hop wireless networks. We estimate the nodal load, which is defined as the number of p...
Sungoh Kwon, Ness B. Shroff
SAC
2008
ACM
13 years 7 months ago
Error estimation in wireless sensor networks
We present an analogy between the operation of a Wireless Sensor Network and the sampling and reconstruction of a signal. We measure the impact of three factors on the quality of ...
Alejandro César Frery, Heitor Ramos, Jos&ea...