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CVGIP
2006
106views more  CVGIP 2006»
13 years 9 months ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee
EOR
2006
87views more  EOR 2006»
13 years 9 months ago
Applying machine based decomposition in 2-machine flow shops
The Shifting Bottleneck (SB) heuristic is among the most successful approximation methods for solving the Job Shop problem. It is essentially a machine based decomposition procedu...
Saral Mukherjee, A. K. Chatterjee
VISAPP
2010
13 years 9 months ago
Speeded up image matching using split and extended SIFT features
Matching feature points between images is one of the most fundamental issues in computer vision tasks. As the number of feature points increases, the feature matching rapidly becom...
Faraj Alhwarin, Danijela Ristić–Durrant and Axe...
JSA
2007
100views more  JSA 2007»
13 years 9 months ago
Resource consumption-aware QoS in cluster-based VOD servers
For Video-On-Demand (VOD) systems, it is important to provide Quality of Service (QoS) to more clients under limited resources. In this paper, the performance scalability in clust...
Dongmahn Seo, Joahyoung Lee, Yoon Kim, Changyeol C...
PAMI
2007
186views more  PAMI 2007»
13 years 8 months ago
The Medial Scaffold of 3D Unorganized Point Clouds
—We introduce the notion of the medial scaffold, a hierarchical organization of the medial axis of a 3D shape in the form of a graph constructed from special medial curves connec...
Frederic F. Leymarie, Benjamin B. Kimia