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GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
15 years 5 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
GECCO
2008
Springer
165views Optimization» more  GECCO 2008»
15 years 5 months ago
Dual-population genetic algorithm for nonstationary optimization
In order to solve nonstationary optimization problems efficiently, evolutionary algorithms need sufficient diversity to adapt to environmental changes. The dual-population genetic...
Taejin Park, Ri Choe, Kwang Ryel Ryu
GISCIENCE
2008
Springer
123views GIS» more  GISCIENCE 2008»
15 years 5 months ago
A Theory of Change for Attributed Spatial Entities
Abstract. New methods of data collection, in particular the wide range of sensors and sensor networks that are being constructed, with the ability to collect real-time data streams...
John G. Stell, Michael F. Worboys
ICML
2010
IEEE
15 years 5 months ago
Active Learning for Networked Data
We introduce a novel active learning algorithm for classification of network data. In this setting, training instances are connected by a set of links to form a network, the label...
Mustafa Bilgic, Lilyana Mihalkova, Lise Getoor
ICML
2010
IEEE
15 years 5 months ago
Nonparametric Return Distribution Approximation for Reinforcement Learning
Standard Reinforcement Learning (RL) aims to optimize decision-making rules in terms of the expected return. However, especially for risk-management purposes, other criteria such ...
Tetsuro Morimura, Masashi Sugiyama, Hisashi Kashim...
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