In this paper, we describe lexical rule-based approach to affect sensing from text, and application of the developed Affect Analysis Model in 3D virtual world Second Life. To enric...
Alena Neviarouskaya, Helmut Prendinger, Mitsuru Is...
In the context of a larger project dealing with kansei analysis of movement, we present a basic method for applying real-time filters to human motion capture data in order to modi...
The objective of this study was to determine whether the weight of a vibrating handheld object influenced the perceived intensity of its vibrations. Experiments were conducted to...
Hsin-Yun Yao, Vincent Hayward, Juan Manuel Cruz-He...
Currently, state of the art virtual agents lack the ability to display emotion as seen in actual humans, or even in hand-animated characters. One reason for the emotional inexpres...
This paper describes a new tactile device which produces stress fields in 3D space. Combined with mid-air and/or 3D stereoscopic displays, this device provides high-fidelity tacti...