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ICARCV
2006
IEEE
420views Robotics» more  ICARCV 2006»
14 years 1 months ago
Recognizing People's Faces: from Human to Machine Vision
— As confirmed by recent neurophysiological studies, the use of dynamic information is extremely important for humans in visual perception of biological forms and motion. Apart ...
Massimo Tistarelli, Manuele Bicego, Enrico Grosso
GW
2003
Springer
310views Biometrics» more  GW 2003»
14 years 21 days ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
CVPR
2011
IEEE
12 years 11 months ago
Track to the future: Spatio-temporal video segmentation with long-range motion cues
Video provides not only rich visual cues such as motion and appearance, but also much less explored long-range temporal interactions among objects. We aim to capture such interact...
José, Lezama, Karteek Alahari, Josef Sivic, Ivan ...
CVPR
2003
IEEE
14 years 9 months ago
Kernel Principal Angles for Classification Machines with Applications to Image Sequence Interpretation
We consider the problem of learning with instances defined over a space of sets of vectors. We derive a new positive definite kernel f(A B) defined over pairs of matrices A B base...
Lior Wolf, Amnon Shashua
ACHI
2009
IEEE
14 years 2 months ago
From Isolation to Communication: A Case Study Evaluation of Robot Assisted Play for Children with Autism with a Minimally Expres
– The general context of the work presented in this paper is assistive robotics with our long-term aim to support children with autism. This paper is part of the Aurora project t...
Ben Robins, Kerstin Dautenhahn, Paul Dickerson